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THE PRIESTHOOD OF JONAH
| Clergy: |
Clerics, Specialty Priests, Paladins |
| Clergy Alignment: |
LG, NG, CG (and negotiable none evil) |
| Turn Undead: |
Yes |
| Dogma: |
Help those in need. Do no harm. Follow a 'teach a man to fish he can eat for life' philosophy. An orphan is as valuable as a King. Perhaps more so since the King can look after himself. Promote civilisation. Turn the forces of evil to the side of good or trick them into aiding us. Unredeemable evil must be smited (do not get yourself killed unless it is absolutely necessary). |
Specialty Priests
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| Requirements: |
Wisdom 9 (negotiable) |
| Alignment: |
Good (negotiable) |
| Weapons: |
Staff and sling (in dire emergencies, anything) |
| Armour: |
Any |
| Major Spheres: |
All, charm, combat, creation, divination, guardian, healing, necromantic, protection. |
| Minor Spheres: |
Combat, elemental, summoning, sun, wards, weather. |
| Magic Items: |
Same as clerics. |
| Required Proficiences: |
Healing. |
Specialty priest can remove fear (similar to the 1st level priest spell) from others and can permanently dispel the effect of baneful emotion-based spells which cause pain, suffering or hopelessness by touch. This can be done to up to 2 people and the priest each day.
- When they Heal, roll 1d4 +4 rather than d8.
- At 3rd level, priests are able to draw upon Holy Might (as the 2nd level priest spell) once a day without needing any rest afterwards.
- At 5th level priests are able to cast Favour of Jonah (as the 3rd level priest spell ) once a day.
- At 7th level priest are able to cast Left Hand of God (as the 4th level priest spell) once a day.
- Priests are able to brew healing type potions beginning at 7th level rather than 9th level.
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New Spells
Favour of Jonah (Abjuration, Alteration, Necromancy) |
| Sphere: |
Necromantic, Protection |
| Range: |
10 yards/level (line of sight only) |
| Components: |
V,S |
| Duration: |
1 turn/level of caster; or permanent |
| Casting Time: |
6 |
| Area of Effect: |
One creature, or the caster and one creature |
| Saving Throw: |
None |
| Description: |
This spell has two possible forms. In the first form, favour of Jonah banishes pain and nausea so that the spell recipient, who may be the caster, cannot be stunned or debilitated by amputations, torture and severe injuries. Those injuries still deal damage and death may occur from loss of blood, strangulation and the like but dignity and composure can be maintained, shock avoided, and clear, calm thought retained in the face of such horrid occurrences. The spell allows its recipient to die nobly, to stay conscious and calm to pass on vital information, to remain alert and aware as an observer even if dying, and so on. The spell banishes feeblemindedness, shock, delirium and charm effects, frees the recipient being from hypnotic effects, maze spells, and confusion, and revives him or her from dazed conditions and faints. Pain and physical symptoms will return if their causes are still present when the spell expires, but the helpful effects of favour of Jonah on the recipient's mind are permanent - for instance a broken charm is gone forever.
In the second form of favour of Jonah, the caster may choose to take on all of the hit points damage suffered by another creature, instantly transferring their own current hit points to the injured being by means of the spell. This switch is permanent until the caster uses normal methods to heal the damage. Beings who receive more hit points than they normally possess in this trade lose the excess. This transfer may be done from a distance so long as the spell range is not exceeded and the caster knows where the recipient is. Neither the priest nor the recipient being need make a system shock survival rolls unless the transfer of hit points brings the priest to death and does not bring the injured being up to above zero hit points. In this case, both individuals must make a system shock roll. Failing this roll brings death. Individuals who succeed at the roll are placed in a coma: they are not dead but are unable to heal without magical aid.
Note that diseases, parasitic infestations, drunkenness and other conditions cannot be taken on by the caster by means of the second use of this spell; only purely physical damage can be transferred. Jonah encourages this spells use in cases of real need.
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| Left Hand of God |
| Range: |
Priest |
| Components: |
V |
| Duration: |
1 round/level |
| Casting Time: |
1 |
| Area of Effect: |
Caster |
| Saving Throw: |
Yes |
| Description: |
This spell can only be cast when the priest is following the ideals of Jonah. When cast the Priest's head is outlined in a halo of light. Song of praise to Jonah thunder from the air and every word he says is echoed by a deep powerful voice that everyone just knows is Jonah's.
If undead are present roll on the turning table. Those the priest is protecting are inspired with hope and are immune to fear. Those who are opposing the priest save vs spells at -4 or be effected by fear for the duration of the spell. Priests/followers of other gods do not suffer the minus 4 penalty. Even those who save would probably think twice about harming the priests charges.
(Excessive or inappropriate use of this spell is frowned upon)
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© 1997
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