Beowulf Beowulf

  • Physical Details
  • Personality Traits
  • Background History
  • Game Statistics

  • Physical Details

    Gender: Male
    Height: 6'
    Weight: 200 lbs
    Eyes: Muddy brown
    Hair: Slate gray, cropped
    Skin: Beige
    Age: 14 years

    General
    Appearance:
    Beowulf is young, leathery and has a rangy muscularity that is not so common in the typical solid orkish physique.


    Personality Traits

    Surface: Cynical, self reliant, vindictive, miserly

    Hidden: Loyal, trustworthy

    Moral Code: Basically amoral, does have some standards

    Special Qualities: Glib, ruthless

    Special Problems: Very protective, unforgiving

    Loves: Money, his family and gaming

    Hates: Imprisonment, abuse of women

    Ambitions: Wealth - to be able to provide for his family, to earn the respect and trust of his mentor Jakar


    Background History

    Origin: Travar
    Family: Lower middle class. He lives with his mother and four sisters.
    Own Family: None as yet.
    Reason for
    adventuring:
    Beowulf (or B to friends and Wulfie to family members - a name which Beowulf cannot stand) is fourteen years old, the age of maturity for orks. He has had, so far, a troubled youth and adolescence. Born in Travar, Beowulf's father deserted his family soon after his birth. Beowulf's mother, a seamstress who ran a small shop/sweatshop, was not unduly concerned about this and was never lonely for male company for very long. The fact that Beowulf has three younger sisters testifies to this.

    Due to the lack of a strong male role model, Beowulf ran rather wild as a youngster. Children being what they are and he being the only male in the family, Beowulf became highly protective of his mother and sisters and developed a rather short fuse concerning their wellbeing and reputation. (He is also a bit touchy about helping in the store, thinking that it might be seen by his peers as a tad sissy.)

    His lower middle-class upbringing has given Beowulf an appreciation of the power of money. Beowulf has combined this love for money with his natural dexterity and rat-like cunning to become a rather sharp dice player. Even so, Beowulf has sometimes had to use his well-developed brawn to solve any issues regarding the "integrity" of his gaming...

    Beowulf found the way of the Warrior Adept in a rather roundabout fashion. Two years ago, his eldest sister was assaulted by a drunken teamster. Beowulf tracked the teamster down the following day and confronted him. Fortunately for both parties, the young ork was pulled off the teamster by patrons of the tavern where the fracas had occurred. Unfortunately, the teamster had been nearly crippled by Beowulf's vicious attack. The City Watch became involved as a watch sergeant, who was out slumming in the tavern at the time, had witnessed the assault. Beowulf was charged and sentenced by the local authorities the following morning. Due to the circumstances, Beowulf was treated rather leniently - he was flogged and sentenced to only eighteen months on the road gangs.

    A patron of the tavern who had seen the incident and knew the watch sergeant involved, felt that Beowulf had a great deal of untapped potential that was being wasted. The patron, Jakar, kept tabs on Beowulf as he went through the system. He offered the young ork the possibility of an apprenticeship and mentoring if he kept his head down while he was inside. Beowulf agreed. There had to be more to life than just road gangs and sweat shops...

    When Beowulf reached his probation, as promised, Jakar took him under his wing as an apprentice guard in the house of an influential merchant. After six or so months of Warrior training, mentoring, caravan guarding and "enforcer" work, Jakar felt that Beowulf had developed his skills enough to venture out into the real world again.

    Jakar pointed Beowulf in the direction of the Storm Wolves - an adventuring company of some renown in Travar who are willing to develop new talent. Beowulf has heard tavern talk of the Storm Wolves. He has also even been briefly acquainted through the course of his duties with one of its members, Godfrey and his Weaponsmith trainer, Maralei.

    Beowulf, who has found something of a mentor and father figure in Jakar, has decided to try to hire on with the Storm Wolves. So, desperately hoping not to disappoint Jakar and armed with a deep-rooted cynicism as well as carrying the weight of some serious personal issues, Beowulf is off to face the world and find his fortune.

    The Passions help him.


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    Last Updated: 5 April, 1999